worker/server: job status struct
The number of return values from the `jobStatus` function was growing and getting out of hand. Not all return values were being used in all cases and so returning a single struct with the information and status of a job makes more sense. Then in each case the resulting fields can be used as needed.
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9f4e765657
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7 changed files with 128 additions and 115 deletions
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@ -359,16 +359,16 @@ func (api *API) getComposeStatus(compose store.Compose) *composeStatus {
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// All jobs are "osbuild" jobs.
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var result worker.OSBuildJobResult
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jobStatus, _, err := api.workers.OSBuildJobStatus(jobId, &result)
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jobInfo, err := api.workers.OSBuildJobStatus(jobId, &result)
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if err != nil {
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panic(err)
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}
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return &composeStatus{
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State: composeStateFromJobStatus(jobStatus, &result),
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Queued: jobStatus.Queued,
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Started: jobStatus.Started,
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Finished: jobStatus.Finished,
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State: composeStateFromJobStatus(jobInfo.JobStatus, &result),
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Queued: jobInfo.JobStatus.Queued,
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Started: jobInfo.JobStatus.Started,
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Finished: jobInfo.JobStatus.Finished,
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Result: result.OSBuildOutput,
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}
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}
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@ -2196,7 +2196,7 @@ func (api *API) resolveContainersForImageType(bp blueprint.Blueprint, imageType
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var result worker.ContainerResolveJobResult
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for {
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status, _, err := api.workers.ContainerResolveJobStatus(jobId, &result)
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jobInfo, err := api.workers.ContainerResolveJobStatus(jobId, &result)
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if err != nil {
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return specs, err
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@ -2204,9 +2204,9 @@ func (api *API) resolveContainersForImageType(bp blueprint.Blueprint, imageType
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if result.JobError != nil {
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return specs, errors.New(result.JobError.Reason)
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} else if status.Canceled {
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} else if jobInfo.JobStatus.Canceled {
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return specs, fmt.Errorf("Failed to resolve containers: job cancelled")
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} else if !status.Finished.IsZero() {
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} else if !jobInfo.JobStatus.Finished.IsZero() {
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break
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}
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