Prior this commit local target copied the image from a worker to a composer
using cp(1) command. This prevented the local target to work on remote
workers.
This commit switches the local target implementation to using the jobqueue
API introduced in the previous commit. I had some concerns about speed
of this solution (imho nothing can beat pure cp(1) implementation) but
ad hoc sanity tests showed the copying of the image using the jobqueue API
when running the worker on the same machine as the composer is still
more or less instant.
Imho it makes more sense from REST perspective. Also, in the future there
will be ROUTE for uploading image to image build. As it's not a good idea
transport file inside JSON, all the parameters (compose id and image
build id) need to be inside the URL. Therefore for the sake of consistency,
all these routes should have compose id and image build id in the URL.
There is another solution to embedding multiple values inside http body
which allows file transport - multipart/form-data. I think using form-data
is worth when doing more complex stuff, for our usecase transporting all
the metadata in the URL is more appropriate solution.
Everything that this field contained can be computed in another way:
- path: just lookup the local target and read the path from there
- mime: can be derived from distribution and compose output type
- size: can be derived from the path
Therefore it imho doesn't make much sense to store these information multiple
times.
In the future remote workers will be introduced. Obviously, the remote worker
cannot support the local target. Unfortunately, the current implementation of
storing the osbuild result is dependant on it.
This commit moves the responsibility of storing osbuild result to the
composer process instead of the worker process. The result is transferred from
a worker to a composer using extended HTTP API.
Only panic on compile-time errors (e.g., built for unsupported
architecture). Otherwise, use log.Fatalf(), which is equivalent to
printing and exiting with return code 1. Only ever do this from
main(), in all other cases pass on the error object.
This is mostly relevant when the server disconects, in which case
we'll get EOF, and will now restart cleanly instead of panicing.
Signed-off-by: Tom Gundersen <teg@jklm.no>
As a part of f4991cb1 ComposeEntry struct was removed from store package.
This change made sense because this struct is connected more with API than
with store - store uses its own Compose struct. In addition, converters
between Compose and ComposeEntry were added. Unfortunately, ComposeEntry
contains ImageSize which was not stored in Compose but retrieved from store
using GetImage method. This made those converters dependent on the store,
which was messy.
To solve this issue this commit adds image struct into Compose struct.
The content of image struct is generated on the worker side - when the worker
sets the compose status to FINISHED, it also sends Image struct with detailed
information about the result.
Return the error code of the osbuild run, and an array of errors,
one for each target provided. If a target fails, all other targets
are still attempted.
If either osbuild or one of the targets retursn an error, the worker
notifies osbuild-composer that the job failed.
Signed-off-by: Tom Gundersen <teg@jklm.no>
The main purpose of this is to share the structs between the server
and the client, and let the compiler ensure that our marshaling and
unmarshaling matches.
In the future we also want to make it easier to write unittests for
this code.
Signed-off-by: Tom Gundersen <teg@jklm.no>
Let the store in weldr be the only one that keeps state, and push
updates directly there. This fixes a bug where there was an ID mismatch.
Change the API to not let the caller pick the UUID, but provide it
in the response. Use the same UUID as is used to identify composes,
this makes it simpler to trace what is going on.
Signed-off-by: Tom Gundersen <teg@jklm.no>
Use the exact same status strings as is used in the API,
making it clearer that they are the same (and avoiding any
translation). Remember the creation/start/finish timestamps.
And store the output type.
Signed-off-by: Tom Gundersen <teg@jklm.no>
Go doesn't really do variants, so we must somehow emulate it. The
json objects we use are essentially tagged unions, with a `name`
field in reverse domain name notation identifying the type and a
type specific 'options' object.
In Go we represent this by having an BarOptions interface, which
implements a private method `isBarOptions()`, making sure that only
types in the same package are able to implement it. Each type FooBar
that should belong to the variant implements the interface, and a
constructor `NewFooBar(options *FooBarOptions) *Bar` that makes sure
the `name` field is set correctly.
This would be enough to represent our types and marshal them into
JSON, but unmarshalling would not work (json does not know about
our tags, so would not know what concrete types to demarshal to).
We therefore must also implement the Unmarshall interface for Bar,
to select the right types for the Options field.
We implement his logic for Target, Stage and Assembler. A handful
of concrete types are also implemented, matching what osbuild
supports.
Signed-off-by: Tom Gundersen <teg@jklm.no>