debian-forge-composer/internal/weldr/store.go
Tom Gundersen 02ec086e51 weldr/compose: add support for listing the contents of the queue
This either returns all elements in the queue, or only those matching
a list of UUIDs.

Signed-off-by: Tom Gundersen <teg@jklm.no>
2019-10-07 10:37:43 +02:00

285 lines
6.6 KiB
Go

package weldr
import (
"encoding/json"
"log"
"osbuild-composer/internal/blueprint"
"osbuild-composer/internal/job"
"osbuild-composer/internal/target"
"sort"
"sync"
"time"
"github.com/google/uuid"
)
type store struct {
Blueprints map[string]blueprint.Blueprint `json:"blueprints"`
Workspace map[string]blueprint.Blueprint `json:"workspace"`
Composes map[uuid.UUID]compose `json:"composes"`
mu sync.RWMutex // protects all fields
pendingJobs chan<- job.Job
jobUpdates <-chan job.Status
stateChannel chan<- []byte
}
type compose struct {
QueueStatus string `json:"queue_status"`
Blueprint *blueprint.Blueprint `json:"blueprint"`
OutputType string `json:"output-type"`
Targets []*target.Target `json:"targets"`
JobCreated time.Time `json:"job_created"`
JobStarted time.Time `json:"job_started"`
JobFinished time.Time `json:"job_finished"`
}
func newStore(initialState []byte, stateChannel chan<- []byte, pendingJobs chan<- job.Job, jobUpdates <-chan job.Status) *store {
var s store
if initialState != nil {
err := json.Unmarshal(initialState, &s)
if err != nil {
log.Fatalf("invalid initial state: %v", err)
}
}
if s.Blueprints == nil {
s.Blueprints = make(map[string]blueprint.Blueprint)
}
if s.Workspace == nil {
s.Workspace = make(map[string]blueprint.Blueprint)
}
if s.Composes == nil {
// TODO: push waiting/running composes to workers again
s.Composes = make(map[uuid.UUID]compose)
}
s.stateChannel = stateChannel
s.pendingJobs = pendingJobs
s.jobUpdates = jobUpdates
go func() {
for {
update := <-s.jobUpdates
s.change(func() {
compose, exists := s.Composes[update.ComposeID]
if !exists {
return
}
if compose.QueueStatus != update.Status {
switch update.Status {
case "RUNNING":
compose.JobStarted = time.Now()
case "FINISHED":
fallthrough
case "FAILED":
compose.JobFinished = time.Now()
}
compose.QueueStatus = update.Status
}
})
}
}()
return &s
}
func (s *store) change(f func()) {
s.mu.Lock()
defer s.mu.Unlock()
f()
if s.stateChannel != nil {
serialized, err := json.Marshal(s)
if err != nil {
// we ought to know all types that go into the store
panic(err)
}
s.stateChannel <- serialized
}
}
func (s *store) listBlueprints() []string {
s.mu.RLock()
defer s.mu.RUnlock()
names := make([]string, 0, len(s.Blueprints))
for name := range s.Blueprints {
names = append(names, name)
}
sort.Strings(names)
return names
}
type composeEntry struct {
ID uuid.UUID `json:"id"`
Blueprint string `json:"blueprint"`
QueueStatus string `json:"queue_status"`
JobCreated float64 `json:"job_created"`
JobStarted float64 `json:"job_started,omitempty"`
JobFinished float64 `json:"job_finished,omitempty"`
}
func (s *store) listQueue(uuids []uuid.UUID) []*composeEntry {
s.mu.RLock()
defer s.mu.RUnlock()
newCompose := func(id uuid.UUID, compose compose) *composeEntry {
switch compose.QueueStatus {
case "WAITING":
return &composeEntry{
ID: id,
Blueprint: compose.Blueprint.Name,
QueueStatus: compose.QueueStatus,
JobCreated: float64(compose.JobCreated.UnixNano()) / 1000000000,
}
case "RUNNING":
return &composeEntry{
ID: id,
Blueprint: compose.Blueprint.Name,
QueueStatus: compose.QueueStatus,
JobCreated: float64(compose.JobCreated.UnixNano()) / 1000000000,
JobStarted: float64(compose.JobStarted.UnixNano()) / 1000000000,
}
case "FAILED", "FINISHED":
return &composeEntry{
ID: id,
Blueprint: compose.Blueprint.Name,
QueueStatus: compose.QueueStatus,
JobCreated: float64(compose.JobCreated.UnixNano()) / 1000000000,
JobStarted: float64(compose.JobStarted.UnixNano()) / 1000000000,
JobFinished: float64(compose.JobFinished.UnixNano()) / 1000000000,
}
default:
panic("invalid compose state")
}
}
var composes []*composeEntry
if uuids == nil {
composes = make([]*composeEntry, 0, len(s.Composes))
for id, compose := range s.Composes {
composes = append(composes, newCompose(id, compose))
}
} else {
composes = make([]*composeEntry, 0, len(uuids))
for _, id := range uuids {
if compose, exists := s.Composes[id]; exists {
composes = append(composes, newCompose(id, compose))
}
}
}
return composes
}
func (s *store) getBlueprint(name string, bp *blueprint.Blueprint, changed *bool) bool {
s.mu.RLock()
defer s.mu.RUnlock()
var inWorkspace bool
*bp, inWorkspace = s.Workspace[name]
if !inWorkspace {
var ok bool
*bp, ok = s.Blueprints[name]
if !ok {
return false
}
}
// cockpit-composer cannot deal with missing "packages" or "modules"
if bp.Packages == nil {
bp.Packages = []blueprint.Package{}
}
if bp.Modules == nil {
bp.Modules = []blueprint.Package{}
}
if bp.Groups == nil {
bp.Groups = []blueprint.Package{}
}
if bp.Version == "" {
bp.Version = "0.0.0"
}
if changed != nil {
*changed = inWorkspace
}
return true
}
func (s *store) getBlueprintCommitted(name string, bp *blueprint.Blueprint) bool {
s.mu.RLock()
defer s.mu.RUnlock()
var ok bool
*bp, ok = s.Blueprints[name]
if !ok {
return false
}
// cockpit-composer cannot deal with missing "packages" or "modules"
if bp.Packages == nil {
bp.Packages = []blueprint.Package{}
}
if bp.Modules == nil {
bp.Modules = []blueprint.Package{}
}
if bp.Groups == nil {
bp.Groups = []blueprint.Package{}
}
if bp.Version == "" {
bp.Version = "0.0.0"
}
return true
}
func (s *store) pushBlueprint(bp blueprint.Blueprint) {
s.change(func() {
delete(s.Workspace, bp.Name)
s.Blueprints[bp.Name] = bp
})
}
func (s *store) pushBlueprintToWorkspace(bp blueprint.Blueprint) {
s.change(func() {
s.Workspace[bp.Name] = bp
})
}
func (s *store) deleteBlueprint(name string) {
s.change(func() {
delete(s.Workspace, name)
delete(s.Blueprints, name)
})
}
func (s *store) deleteBlueprintFromWorkspace(name string) {
s.change(func() {
delete(s.Workspace, name)
})
}
func (s *store) addCompose(composeID uuid.UUID, bp *blueprint.Blueprint, composeType string) {
targets := []*target.Target{
target.NewLocalTarget(target.NewLocalTargetOptions("/var/lib/osbuild-composer/outputs/" + composeID.String())),
}
s.change(func() {
s.Composes[composeID] = compose{
QueueStatus: "WAITING",
Blueprint: bp,
OutputType: composeType,
Targets: targets,
JobCreated: time.Now(),
}
})
s.pendingJobs <- job.Job{
ComposeID: composeID,
Pipeline: bp.ToPipeline(composeType),
Targets: targets,
}
}