All disk.Entitity types now implement Clone() which should return a deep copy of the same object. Add the Clone() method to the entity interface. The return type is Entity, but callers can assume it's safe to convert back to the original type. Co-Authored-By: Christian Kellner <christian@kellner.me>
403 lines
10 KiB
Go
403 lines
10 KiB
Go
package disk
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import (
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"errors"
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"fmt"
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"math/rand"
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"sort"
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"github.com/google/uuid"
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osbuild "github.com/osbuild/osbuild-composer/internal/osbuild1"
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"github.com/osbuild/osbuild-composer/internal/osbuild2"
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)
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type PartitionTable struct {
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Size uint64 // Size of the disk (in bytes).
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UUID string // Unique identifier of the partition table (GPT only).
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Type string // Partition table type, e.g. dos, gpt.
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Partitions []Partition
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SectorSize uint64 // Sector size in bytes
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ExtraPadding uint64 // Extra space at the end of the partition table (sectors)
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}
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func (pt *PartitionTable) IsContainer() bool {
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return true
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}
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func (pt *PartitionTable) Clone() Entity {
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if pt == nil {
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return nil
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}
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clone := &PartitionTable{
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Size: pt.Size,
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UUID: pt.UUID,
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Type: pt.Type,
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Partitions: make([]Partition, len(pt.Partitions)),
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SectorSize: pt.SectorSize,
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ExtraPadding: pt.ExtraPadding,
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}
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for idx, partition := range pt.Partitions {
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ent := partition.Clone()
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var part *Partition
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if ent != nil {
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pEnt, cloneOk := ent.(*Partition)
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if !cloneOk {
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panic("PartitionTable.Clone() returned an Entity that cannot be converted to *PartitionTable; this is a programming error")
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}
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part = pEnt
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}
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clone.Partitions[idx] = *part
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}
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return clone
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}
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// AlignUp will align the given bytes to next aligned grain if not already
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// aligned
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func (pt *PartitionTable) AlignUp(size uint64) uint64 {
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grain := DefaultGrainBytes
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if size%grain == 0 {
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// already aligned: return unchanged
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return size
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}
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return ((size + grain) / grain) * grain
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}
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// Convert the given bytes to the number of sectors.
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func (pt *PartitionTable) BytesToSectors(size uint64) uint64 {
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sectorSize := pt.SectorSize
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if sectorSize == 0 {
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sectorSize = DefaultSectorSize
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}
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return size / sectorSize
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}
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// Convert the given number of sectors to bytes.
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func (pt *PartitionTable) SectorsToBytes(size uint64) uint64 {
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sectorSize := pt.SectorSize
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if sectorSize == 0 {
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sectorSize = DefaultSectorSize
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}
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return size * sectorSize
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}
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// Converts PartitionTable to osbuild.QEMUAssemblerOptions that encode
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// the same partition table.
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func (pt *PartitionTable) QEMUAssemblerOptions() osbuild.QEMUAssemblerOptions {
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var partitions []osbuild.QEMUPartition
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for _, p := range pt.Partitions {
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partitions = append(partitions, p.QEMUPartition())
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}
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return osbuild.QEMUAssemblerOptions{
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Size: pt.Size,
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PTUUID: pt.UUID,
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PTType: pt.Type,
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Partitions: partitions,
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}
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}
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// Generates org.osbuild.fstab stage options from this partition table.
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func (pt *PartitionTable) FSTabStageOptions() *osbuild.FSTabStageOptions {
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var options osbuild.FSTabStageOptions
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for _, p := range pt.Partitions {
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fs := p.Filesystem
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if fs == nil {
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continue
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}
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options.AddFilesystem(fs.UUID, fs.Type, fs.Mountpoint, fs.FSTabOptions, fs.FSTabFreq, fs.FSTabPassNo)
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}
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// sort the entries by PassNo to maintain backward compatibility
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sort.Slice(options.FileSystems, func(i, j int) bool {
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return options.FileSystems[i].PassNo < options.FileSystems[j].PassNo
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})
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return &options
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}
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// Generates org.osbuild.fstab stage options from this partition table.
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func (pt *PartitionTable) FSTabStageOptionsV2() *osbuild2.FSTabStageOptions {
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var options osbuild2.FSTabStageOptions
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for _, p := range pt.Partitions {
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fs := p.Filesystem
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if fs == nil {
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continue
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}
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options.AddFilesystem(fs.UUID, fs.Type, fs.Mountpoint, fs.FSTabOptions, fs.FSTabFreq, fs.FSTabPassNo)
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}
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// sort the entries by PassNo to maintain backward compatibility
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sort.Slice(options.FileSystems, func(i, j int) bool {
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return options.FileSystems[i].PassNo < options.FileSystems[j].PassNo
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})
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return &options
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}
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func (pt *PartitionTable) FindPartitionForMountpoint(mountpoint string) *Partition {
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for idx, p := range pt.Partitions {
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if p.Filesystem == nil {
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continue
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}
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if p.Filesystem.Mountpoint == mountpoint {
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return &pt.Partitions[idx]
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}
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}
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return nil
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}
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// Returns the root partition (the partition whose filesystem has / as
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// a mountpoint) of the partition table. Nil is returned if there's no such
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// partition.
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func (pt *PartitionTable) RootPartition() *Partition {
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return pt.FindPartitionForMountpoint("/")
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}
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// Returns the /boot partition (the partition whose filesystem has /boot as
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// a mountpoint) of the partition table. Nil is returned if there's no such
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// partition.
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func (pt *PartitionTable) BootPartition() *Partition {
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return pt.FindPartitionForMountpoint("/boot")
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}
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// Returns the index of the boot partition: the partition whose filesystem has
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// /boot as a mountpoint. If there is no explicit boot partition, the root
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// partition is returned.
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// If neither boot nor root partitions are found, returns -1.
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func (pt *PartitionTable) BootPartitionIndex() int {
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// find partition with '/boot' mountpoint and fallback to '/'
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rootIdx := -1
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for idx, part := range pt.Partitions {
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if part.Filesystem == nil {
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continue
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}
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if part.Filesystem.Mountpoint == "/boot" {
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return idx
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} else if part.Filesystem.Mountpoint == "/" {
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rootIdx = idx
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}
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}
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return rootIdx
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}
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// StopIter is used as a return value from iterator function to indicate
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// the iteration should not continue. Not an actual error and thus not
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// returned by iterator function.
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var StopIter = errors.New("stop the iteration")
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// ForEachFileSystemFunc is a type of function called by ForEachFilesystem
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// to iterate over every filesystem in the partition table.
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//
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// If the function returns an error, the iteration stops.
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type ForEachFileSystemFunc func(fs *Filesystem) error
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// Iterates over all filesystems in the partition table and calls the
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// callback on each one. The iteration continues as long as the callback
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// does not return an error.
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func (pt *PartitionTable) ForEachFilesystem(cb ForEachFileSystemFunc) error {
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for _, part := range pt.Partitions {
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if part.Filesystem == nil {
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continue
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}
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if err := cb(part.Filesystem); err != nil {
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if err == StopIter {
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return nil
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}
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return err
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}
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}
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return nil
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}
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// Returns the Filesystem instance for a given mountpoint, if it exists.
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func (pt *PartitionTable) FindFilesystemForMountpoint(mountpoint string) *Filesystem {
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var res *Filesystem
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_ = pt.ForEachFilesystem(func(fs *Filesystem) error {
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if fs.Mountpoint == mountpoint {
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res = fs
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return StopIter
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}
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return nil
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})
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return res
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}
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// Returns if the partition table contains a filesystem with the given
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// mount point.
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func (pt *PartitionTable) ContainsMountpoint(mountpoint string) bool {
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return pt.FindFilesystemForMountpoint(mountpoint) != nil
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}
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// Returns the Filesystem instance that corresponds to the root
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// filesystem, i.e. the filesystem whose mountpoint is '/'.
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func (pt *PartitionTable) RootFilesystem() *Filesystem {
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return pt.FindFilesystemForMountpoint("/")
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}
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// Returns the Filesystem instance that corresponds to the boot
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// filesystem, i.e. the filesystem whose mountpoint is '/boot',
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// if /boot is on a separate partition, otherwise nil
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func (pt *PartitionTable) BootFilesystem() *Filesystem {
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return pt.FindFilesystemForMountpoint("/boot")
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}
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// Create a new filesystem within the partition table at the given mountpoint
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// with the given minimum size in bytes.
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func (pt *PartitionTable) CreateFilesystem(mountpoint string, size uint64) error {
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filesystem := Filesystem{
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Type: "xfs",
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Mountpoint: mountpoint,
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FSTabOptions: "defaults",
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FSTabFreq: 0,
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FSTabPassNo: 0,
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}
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partition := Partition{
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Size: size,
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Filesystem: &filesystem,
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}
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n := len(pt.Partitions)
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var maxNo int
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if pt.Type == "gpt" {
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partition.Type = FilesystemDataGUID
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maxNo = 128
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} else {
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maxNo = 4
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}
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if n == maxNo {
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return fmt.Errorf("maximum number of partitions reached (%d)", maxNo)
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}
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pt.Partitions = append(pt.Partitions, partition)
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return nil
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}
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// Generate all needed UUIDs for all the partiton and filesystems
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//
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// Will not overwrite existing UUIDs and only generate UUIDs for
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// partitions if the layout is GPT.
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func (pt *PartitionTable) GenerateUUIDs(rng *rand.Rand) {
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_ = pt.ForEachFilesystem(func(fs *Filesystem) error {
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if fs.UUID == "" {
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fs.UUID = uuid.Must(newRandomUUIDFromReader(rng)).String()
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}
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return nil
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})
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// if this is a MBR partition table, there is no need to generate
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// uuids for the partitions themselves
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if pt.Type != "gpt" {
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return
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}
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for idx, part := range pt.Partitions {
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if part.UUID == "" {
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pt.Partitions[idx].UUID = uuid.Must(newRandomUUIDFromReader(rng)).String()
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}
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}
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}
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func (pt *PartitionTable) GetItemCount() uint {
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return uint(len(pt.Partitions))
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}
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func (pt *PartitionTable) GetChild(n uint) Entity {
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return &pt.Partitions[n]
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}
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func (pt *PartitionTable) GetSize() uint64 {
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return pt.Size
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}
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func (pt *PartitionTable) EnsureSize(s uint64) bool {
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if s > pt.Size {
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pt.Size = s
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return true
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}
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return false
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}
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// Dynamically calculate and update the start point for each of the existing
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// partitions. Adjusts the overall size of image to either the supplied
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// value in `size` or to the sum of all partitions if that is lager.
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// Will grow the root partition if there is any empty space.
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// Returns the updated start point.
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func (pt *PartitionTable) updatePartitionStartPointOffsets(size uint64) uint64 {
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// always reserve one extra sector for the GPT header
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header := pt.SectorsToBytes(1)
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footer := uint64(0)
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if pt.Type == "gpt" {
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// calculate the space we need for
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parts := len(pt.Partitions)
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// reserver a minimum of 128 partition entires
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if parts < 128 {
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parts = 128
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}
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header += uint64(parts * 128)
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footer = header
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}
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start := pt.AlignUp(header)
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size = pt.AlignUp(size)
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var rootIdx = -1
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for i := range pt.Partitions {
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partition := &pt.Partitions[i]
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if partition.Filesystem != nil && partition.Filesystem.Mountpoint == "/" {
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rootIdx = i
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continue
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}
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partition.Start = start
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partition.Size = pt.AlignUp(partition.Size)
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start += partition.Size
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}
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root := &pt.Partitions[rootIdx]
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root.Start = start
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// add the extra padding specified in the partition table
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footer += pt.ExtraPadding
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// If the sum of all partitions is bigger then the specified size,
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// we use that instead. Grow the partition table size if needed.
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end := pt.AlignUp(root.Start + footer + root.Size)
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if end > size {
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size = end
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}
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if size > pt.Size {
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pt.Size = size
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}
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// If there is space left in the partition table, grow root
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root.Size = pt.Size - root.Start
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// Finally we shrink the last partition, i.e. the root partition,
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// to leave space for the footer, e.g. the secondary GPT header.
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root.Size -= footer
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return start
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}
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