Bumps [github.com/jackc/pgx/v4](https://github.com/jackc/pgx) from 4.13.0 to 4.15.0. - [Release notes](https://github.com/jackc/pgx/releases) - [Changelog](https://github.com/jackc/pgx/blob/master/CHANGELOG.md) - [Commits](https://github.com/jackc/pgx/compare/v4.13.0...v4.15.0) --- updated-dependencies: - dependency-name: github.com/jackc/pgx/v4 dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com>
532 lines
14 KiB
Go
532 lines
14 KiB
Go
package puddle
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import (
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"context"
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"errors"
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"sync"
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"time"
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)
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const (
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resourceStatusConstructing = 0
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resourceStatusIdle = iota
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resourceStatusAcquired = iota
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resourceStatusHijacked = iota
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)
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// ErrClosedPool occurs on an attempt to acquire a connection from a closed pool
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// or a pool that is closed while the acquire is waiting.
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var ErrClosedPool = errors.New("closed pool")
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// ErrNotAvailable occurs on an attempt to acquire a resource from a pool
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// that is at maximum capacity and has no available resources.
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var ErrNotAvailable = errors.New("resource not available")
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// Constructor is a function called by the pool to construct a resource.
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type Constructor func(ctx context.Context) (res interface{}, err error)
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// Destructor is a function called by the pool to destroy a resource.
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type Destructor func(res interface{})
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// Resource is the resource handle returned by acquiring from the pool.
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type Resource struct {
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value interface{}
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pool *Pool
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creationTime time.Time
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lastUsedNano int64
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status byte
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}
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// Value returns the resource value.
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func (res *Resource) Value() interface{} {
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if !(res.status == resourceStatusAcquired || res.status == resourceStatusHijacked) {
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panic("tried to access resource that is not acquired or hijacked")
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}
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return res.value
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}
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// Release returns the resource to the pool. res must not be subsequently used.
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func (res *Resource) Release() {
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if res.status != resourceStatusAcquired {
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panic("tried to release resource that is not acquired")
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}
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res.pool.releaseAcquiredResource(res, nanotime())
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}
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// ReleaseUnused returns the resource to the pool without updating when it was last used used. i.e. LastUsedNanotime
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// will not change. res must not be subsequently used.
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func (res *Resource) ReleaseUnused() {
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if res.status != resourceStatusAcquired {
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panic("tried to release resource that is not acquired")
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}
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res.pool.releaseAcquiredResource(res, res.lastUsedNano)
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}
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// Destroy returns the resource to the pool for destruction. res must not be
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// subsequently used.
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func (res *Resource) Destroy() {
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if res.status != resourceStatusAcquired {
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panic("tried to destroy resource that is not acquired")
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}
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go res.pool.destroyAcquiredResource(res)
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}
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// Hijack assumes ownership of the resource from the pool. Caller is responsible
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// for cleanup of resource value.
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func (res *Resource) Hijack() {
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if res.status != resourceStatusAcquired {
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panic("tried to hijack resource that is not acquired")
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}
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res.pool.hijackAcquiredResource(res)
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}
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// CreationTime returns when the resource was created by the pool.
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func (res *Resource) CreationTime() time.Time {
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if !(res.status == resourceStatusAcquired || res.status == resourceStatusHijacked) {
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panic("tried to access resource that is not acquired or hijacked")
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}
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return res.creationTime
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}
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// LastUsedNanotime returns when Release was last called on the resource measured in nanoseconds from an arbitrary time
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// (a monotonic time). Returns creation time if Release has never been called. This is only useful to compare with
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// other calls to LastUsedNanotime. In almost all cases, IdleDuration should be used instead.
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func (res *Resource) LastUsedNanotime() int64 {
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if !(res.status == resourceStatusAcquired || res.status == resourceStatusHijacked) {
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panic("tried to access resource that is not acquired or hijacked")
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}
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return res.lastUsedNano
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}
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// IdleDuration returns the duration since Release was last called on the resource. This is equivalent to subtracting
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// LastUsedNanotime to the current nanotime.
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func (res *Resource) IdleDuration() time.Duration {
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if !(res.status == resourceStatusAcquired || res.status == resourceStatusHijacked) {
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panic("tried to access resource that is not acquired or hijacked")
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}
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return time.Duration(nanotime() - res.lastUsedNano)
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}
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// Pool is a concurrency-safe resource pool.
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type Pool struct {
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cond *sync.Cond
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destructWG *sync.WaitGroup
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allResources []*Resource
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idleResources []*Resource
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constructor Constructor
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destructor Destructor
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maxSize int32
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acquireCount int64
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acquireDuration time.Duration
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emptyAcquireCount int64
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canceledAcquireCount int64
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closed bool
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}
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// NewPool creates a new pool. Panics if maxSize is less than 1.
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func NewPool(constructor Constructor, destructor Destructor, maxSize int32) *Pool {
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if maxSize < 1 {
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panic("maxSize is less than 1")
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}
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return &Pool{
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cond: sync.NewCond(new(sync.Mutex)),
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destructWG: &sync.WaitGroup{},
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maxSize: maxSize,
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constructor: constructor,
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destructor: destructor,
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}
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}
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// Close destroys all resources in the pool and rejects future Acquire calls.
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// Blocks until all resources are returned to pool and destroyed.
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func (p *Pool) Close() {
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p.cond.L.Lock()
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if p.closed {
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p.cond.L.Unlock()
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return
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}
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p.closed = true
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for _, res := range p.idleResources {
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p.allResources = removeResource(p.allResources, res)
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go p.destructResourceValue(res.value)
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}
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p.idleResources = nil
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p.cond.L.Unlock()
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// Wake up all go routines waiting for a resource to be returned so they can terminate.
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p.cond.Broadcast()
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p.destructWG.Wait()
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}
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// Stat is a snapshot of Pool statistics.
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type Stat struct {
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constructingResources int32
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acquiredResources int32
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idleResources int32
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maxResources int32
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acquireCount int64
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acquireDuration time.Duration
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emptyAcquireCount int64
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canceledAcquireCount int64
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}
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// TotalResource returns the total number of resources currently in the pool.
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// The value is the sum of ConstructingResources, AcquiredResources, and
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// IdleResources.
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func (s *Stat) TotalResources() int32 {
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return s.constructingResources + s.acquiredResources + s.idleResources
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}
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// ConstructingResources returns the number of resources with construction in progress in
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// the pool.
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func (s *Stat) ConstructingResources() int32 {
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return s.constructingResources
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}
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// AcquiredResources returns the number of currently acquired resources in the pool.
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func (s *Stat) AcquiredResources() int32 {
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return s.acquiredResources
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}
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// IdleResources returns the number of currently idle resources in the pool.
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func (s *Stat) IdleResources() int32 {
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return s.idleResources
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}
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// MaxResources returns the maximum size of the pool.
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func (s *Stat) MaxResources() int32 {
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return s.maxResources
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}
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// AcquireCount returns the cumulative count of successful acquires from the pool.
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func (s *Stat) AcquireCount() int64 {
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return s.acquireCount
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}
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// AcquireDuration returns the total duration of all successful acquires from
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// the pool.
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func (s *Stat) AcquireDuration() time.Duration {
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return s.acquireDuration
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}
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// EmptyAcquireCount returns the cumulative count of successful acquires from the pool
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// that waited for a resource to be released or constructed because the pool was
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// empty.
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func (s *Stat) EmptyAcquireCount() int64 {
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return s.emptyAcquireCount
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}
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// CanceledAcquireCount returns the cumulative count of acquires from the pool
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// that were canceled by a context.
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func (s *Stat) CanceledAcquireCount() int64 {
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return s.canceledAcquireCount
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}
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// Stat returns the current pool statistics.
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func (p *Pool) Stat() *Stat {
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p.cond.L.Lock()
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s := &Stat{
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maxResources: p.maxSize,
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acquireCount: p.acquireCount,
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emptyAcquireCount: p.emptyAcquireCount,
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canceledAcquireCount: p.canceledAcquireCount,
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acquireDuration: p.acquireDuration,
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}
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for _, res := range p.allResources {
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switch res.status {
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case resourceStatusConstructing:
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s.constructingResources += 1
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case resourceStatusIdle:
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s.idleResources += 1
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case resourceStatusAcquired:
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s.acquiredResources += 1
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}
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}
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p.cond.L.Unlock()
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return s
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}
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// Acquire gets a resource from the pool. If no resources are available and the pool
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// is not at maximum capacity it will create a new resource. If the pool is at
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// maximum capacity it will block until a resource is available. ctx can be used
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// to cancel the Acquire.
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func (p *Pool) Acquire(ctx context.Context) (*Resource, error) {
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startNano := nanotime()
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if doneChan := ctx.Done(); doneChan != nil {
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select {
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case <-ctx.Done():
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p.cond.L.Lock()
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p.canceledAcquireCount += 1
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p.cond.L.Unlock()
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return nil, ctx.Err()
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default:
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}
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}
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p.cond.L.Lock()
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emptyAcquire := false
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for {
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if p.closed {
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p.cond.L.Unlock()
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return nil, ErrClosedPool
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}
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// If a resource is available now
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if len(p.idleResources) > 0 {
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res := p.idleResources[len(p.idleResources)-1]
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p.idleResources[len(p.idleResources)-1] = nil // Avoid memory leak
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p.idleResources = p.idleResources[:len(p.idleResources)-1]
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res.status = resourceStatusAcquired
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if emptyAcquire {
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p.emptyAcquireCount += 1
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}
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p.acquireCount += 1
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p.acquireDuration += time.Duration(nanotime() - startNano)
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p.cond.L.Unlock()
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return res, nil
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}
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emptyAcquire = true
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// If there is room to create a resource do so
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if len(p.allResources) < int(p.maxSize) {
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res := &Resource{pool: p, creationTime: time.Now(), lastUsedNano: nanotime(), status: resourceStatusConstructing}
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p.allResources = append(p.allResources, res)
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p.destructWG.Add(1)
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p.cond.L.Unlock()
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value, err := p.constructResourceValue(ctx)
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p.cond.L.Lock()
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if err != nil {
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p.allResources = removeResource(p.allResources, res)
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p.destructWG.Done()
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select {
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case <-ctx.Done():
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if err == ctx.Err() {
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p.canceledAcquireCount += 1
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}
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default:
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}
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p.cond.L.Unlock()
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p.cond.Signal()
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return nil, err
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}
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res.value = value
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res.status = resourceStatusAcquired
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p.emptyAcquireCount += 1
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p.acquireCount += 1
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p.acquireDuration += time.Duration(nanotime() - startNano)
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p.cond.L.Unlock()
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return res, nil
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}
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if ctx.Done() == nil {
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p.cond.Wait()
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} else {
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// Convert p.cond.Wait into a channel
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waitChan := make(chan struct{}, 1)
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go func() {
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p.cond.Wait()
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waitChan <- struct{}{}
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}()
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select {
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case <-ctx.Done():
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// Allow goroutine waiting for signal to exit. Re-signal since we couldn't
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// do anything with it. Another goroutine might be waiting.
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go func() {
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<-waitChan
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p.cond.Signal()
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p.cond.L.Unlock()
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}()
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p.cond.L.Lock()
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p.canceledAcquireCount += 1
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p.cond.L.Unlock()
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return nil, ctx.Err()
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case <-waitChan:
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}
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}
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}
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}
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// TryAcquire gets a resource from the pool if one is immediately available. If not, it returns ErrNotAvailable. If no
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// resources are available but the pool has room to grow, a resource will be created in the background. ctx is only
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// used to cancel the background creation.
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func (p *Pool) TryAcquire(ctx context.Context) (*Resource, error) {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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if p.closed {
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return nil, ErrClosedPool
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}
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// If a resource is available now
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if len(p.idleResources) > 0 {
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res := p.idleResources[len(p.idleResources)-1]
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p.idleResources[len(p.idleResources)-1] = nil // Avoid memory leak
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p.idleResources = p.idleResources[:len(p.idleResources)-1]
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p.acquireCount += 1
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res.status = resourceStatusAcquired
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return res, nil
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}
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if len(p.allResources) < int(p.maxSize) {
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res := &Resource{pool: p, creationTime: time.Now(), lastUsedNano: nanotime(), status: resourceStatusConstructing}
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p.allResources = append(p.allResources, res)
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p.destructWG.Add(1)
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go func() {
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value, err := p.constructResourceValue(ctx)
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defer p.cond.Signal()
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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if err != nil {
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p.allResources = removeResource(p.allResources, res)
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p.destructWG.Done()
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return
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}
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res.value = value
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res.status = resourceStatusIdle
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p.idleResources = append(p.idleResources, res)
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}()
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}
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return nil, ErrNotAvailable
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}
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// AcquireAllIdle atomically acquires all currently idle resources. Its intended
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// use is for health check and keep-alive functionality. It does not update pool
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// statistics.
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func (p *Pool) AcquireAllIdle() []*Resource {
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p.cond.L.Lock()
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if p.closed {
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p.cond.L.Unlock()
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return nil
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}
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for _, res := range p.idleResources {
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res.status = resourceStatusAcquired
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}
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resources := p.idleResources // Swap out current slice
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p.idleResources = nil
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p.cond.L.Unlock()
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return resources
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}
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// CreateResource constructs a new resource without acquiring it.
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// It goes straight in the IdlePool. It does not check against maxSize.
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// It can be useful to maintain warm resources under little load.
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func (p *Pool) CreateResource(ctx context.Context) error {
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p.cond.L.Lock()
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if p.closed {
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p.cond.L.Unlock()
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return ErrClosedPool
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}
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p.cond.L.Unlock()
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value, err := p.constructResourceValue(ctx)
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if err != nil {
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return err
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}
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res := &Resource{
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pool: p,
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creationTime: time.Now(),
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status: resourceStatusIdle,
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value: value,
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lastUsedNano: nanotime(),
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}
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p.destructWG.Add(1)
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p.cond.L.Lock()
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// If closed while constructing resource then destroy it and return an error
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if p.closed {
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go p.destructResourceValue(res.value)
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p.cond.L.Unlock()
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return ErrClosedPool
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}
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p.allResources = append(p.allResources, res)
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p.idleResources = append(p.idleResources, res)
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p.cond.L.Unlock()
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return nil
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}
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// releaseAcquiredResource returns res to the the pool.
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func (p *Pool) releaseAcquiredResource(res *Resource, lastUsedNano int64) {
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p.cond.L.Lock()
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if !p.closed {
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res.lastUsedNano = lastUsedNano
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res.status = resourceStatusIdle
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p.idleResources = append(p.idleResources, res)
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} else {
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p.allResources = removeResource(p.allResources, res)
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go p.destructResourceValue(res.value)
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}
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p.cond.L.Unlock()
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p.cond.Signal()
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}
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// Remove removes res from the pool and closes it. If res is not part of the
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// pool Remove will panic.
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func (p *Pool) destroyAcquiredResource(res *Resource) {
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p.destructResourceValue(res.value)
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p.cond.L.Lock()
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p.allResources = removeResource(p.allResources, res)
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p.cond.L.Unlock()
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p.cond.Signal()
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}
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func (p *Pool) hijackAcquiredResource(res *Resource) {
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p.cond.L.Lock()
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p.allResources = removeResource(p.allResources, res)
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res.status = resourceStatusHijacked
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p.destructWG.Done() // not responsible for destructing hijacked resources
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p.cond.L.Unlock()
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p.cond.Signal()
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}
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func removeResource(slice []*Resource, res *Resource) []*Resource {
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for i := range slice {
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if slice[i] == res {
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slice[i] = slice[len(slice)-1]
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slice[len(slice)-1] = nil // Avoid memory leak
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return slice[:len(slice)-1]
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}
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}
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panic("BUG: removeResource could not find res in slice")
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}
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func (p *Pool) constructResourceValue(ctx context.Context) (interface{}, error) {
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return p.constructor(ctx)
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}
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func (p *Pool) destructResourceValue(value interface{}) {
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p.destructor(value)
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p.destructWG.Done()
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}
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