debian-forge-composer/internal/osbuild2/osbuild.go
Achilleas Koutsou 756d5b063f osbuild2: new schema types: stages, inputs, sources
Adding new types and adapting copies of all the old types to match the
new Manifest schema:

New types:
- Stages
    - org.osbuild.ostree.init
    - org.osbuild.ostree.pull
    - org.osbuild.ostree.preptree (replaces org.osbuild.rpm-ostree)
    - org.osbuild.curl
- Converted from assemblers
    The concept of a Build and Assembler stage in gone now. Instead they
    are regular Stages like any other.
    - org.osbuild.oci-archive
    - org.osbuild.ostree.commit
- Sources
    - org.osbuild.curl
    - org.osbuild.ostree
- Inputs
    - org.osbuild.files
    - org.osbuild.ostree

Types with changes:
- Stages
    - org.osbuild.rpm:
        - New input structure for defining packages
        - New options

Basically copies:
- The rest simply rename the `Name` field to `Type`

Decoding types with interface fields:
Types that contain interfaces with multiple implementations implement
their own UnmarshalJSON method.  In these cases, we use a JSON decoder
with the `DisallowUnknownFields` option to catch errors during the
deserialization while trying to determine which implementation matches
the data.

Copied tests for copied types are adapted accordingly.
2021-03-17 18:12:17 +00:00

35 lines
1.1 KiB
Go

// Package osbuild provides primitives for representing and (un)marshalling
// OSBuild (schema v1) types.
package osbuild2
// A Manifest represents an OSBuild source and pipeline manifest
type Manifest struct {
Version string `json:"version"`
Pipelines []Pipeline `json:"pipelines"`
Sources Sources `json:"sources"`
}
// A Pipeline represents an OSBuild pipeline
type Pipeline struct {
Name string `json:"name,omitempty"`
// The build environment which can run this pipeline
Build string `json:"build,omitempty"`
Runner string `json:"runner,omitempty"`
// Sequence of stages that produce the filesystem tree, which is the
// payload of the produced image.
Stages []*Stage `json:"stages,omitempty"`
}
// SetBuild sets the pipeline and runner for generating the build environment
// for a pipeline.
func (p *Pipeline) SetBuild(build string) {
p.Build = build
}
// AddStage appends a stage to the list of stages of a pipeline. The stages
// will be executed in the order they are appended.
func (p *Pipeline) AddStage(stage *Stage) {
p.Stages = append(p.Stages, stage)
}