debian-forge-composer/vendor/github.com/Azure/azure-pipeline-go/pipeline/error.go
Lars Karlitski 6703055925 go: include vendored modules
RHEL requires the source code for dependencies to be included in the
srpm. The spec file already expects that, but we've only included the
vendored modules (i.e., the `vendor` directory) in the `rhel-8.2.`
branch. Move vendoring to master, so that we can build RHEL packages
from it as well.

This commit is the result of running `go mod vendor`, which includes the
vendored sources and updates go.mod and go.sum files.

Fedora requires the opposite: dependencies should not be vendored. The
spec file already ignores the `vendor` directory by default.
2020-02-17 16:09:17 +01:00

181 lines
5.2 KiB
Go

package pipeline
import (
"fmt"
"runtime"
)
type causer interface {
Cause() error
}
func errorWithPC(msg string, pc uintptr) string {
s := ""
if fn := runtime.FuncForPC(pc); fn != nil {
file, line := fn.FileLine(pc)
s = fmt.Sprintf("-> %v, %v:%v\n", fn.Name(), file, line)
}
s += msg + "\n\n"
return s
}
func getPC(callersToSkip int) uintptr {
// Get the PC of Initialize method's caller.
pc := [1]uintptr{}
_ = runtime.Callers(callersToSkip, pc[:])
return pc[0]
}
// ErrorNode can be an embedded field in a private error object. This field
// adds Program Counter support and a 'cause' (reference to a preceding error).
// When initializing a error type with this embedded field, initialize the
// ErrorNode field by calling ErrorNode{}.Initialize(cause).
type ErrorNode struct {
pc uintptr // Represents a Program Counter that you can get symbols for.
cause error // Refers to the preceding error (or nil)
}
// Error returns a string with the PC's symbols or "" if the PC is invalid.
// When defining a new error type, have its Error method call this one passing
// it the string representation of the error.
func (e *ErrorNode) Error(msg string) string {
s := errorWithPC(msg, e.pc)
if e.cause != nil {
s += e.cause.Error() + "\n"
}
return s
}
// Cause returns the error that preceded this error.
func (e *ErrorNode) Cause() error { return e.cause }
// Temporary returns true if the error occurred due to a temporary condition.
func (e ErrorNode) Temporary() bool {
type temporary interface {
Temporary() bool
}
for err := e.cause; err != nil; {
if t, ok := err.(temporary); ok {
return t.Temporary()
}
if cause, ok := err.(causer); ok {
err = cause.Cause()
} else {
err = nil
}
}
return false
}
// Timeout returns true if the error occurred due to time expiring.
func (e ErrorNode) Timeout() bool {
type timeout interface {
Timeout() bool
}
for err := e.cause; err != nil; {
if t, ok := err.(timeout); ok {
return t.Timeout()
}
if cause, ok := err.(causer); ok {
err = cause.Cause()
} else {
err = nil
}
}
return false
}
// Initialize is used to initialize an embedded ErrorNode field.
// It captures the caller's program counter and saves the cause (preceding error).
// To initialize the field, use "ErrorNode{}.Initialize(cause, 3)". A callersToSkip
// value of 3 is very common; but, depending on your code nesting, you may need
// a different value.
func (ErrorNode) Initialize(cause error, callersToSkip int) ErrorNode {
pc := getPC(callersToSkip)
return ErrorNode{pc: pc, cause: cause}
}
// Cause walks all the preceding errors and return the originating error.
func Cause(err error) error {
for err != nil {
cause, ok := err.(causer)
if !ok {
break
}
err = cause.Cause()
}
return err
}
// ErrorNodeNoCause can be an embedded field in a private error object. This field
// adds Program Counter support.
// When initializing a error type with this embedded field, initialize the
// ErrorNodeNoCause field by calling ErrorNodeNoCause{}.Initialize().
type ErrorNodeNoCause struct {
pc uintptr // Represents a Program Counter that you can get symbols for.
}
// Error returns a string with the PC's symbols or "" if the PC is invalid.
// When defining a new error type, have its Error method call this one passing
// it the string representation of the error.
func (e *ErrorNodeNoCause) Error(msg string) string {
return errorWithPC(msg, e.pc)
}
// Temporary returns true if the error occurred due to a temporary condition.
func (e ErrorNodeNoCause) Temporary() bool {
return false
}
// Timeout returns true if the error occurred due to time expiring.
func (e ErrorNodeNoCause) Timeout() bool {
return false
}
// Initialize is used to initialize an embedded ErrorNode field.
// It captures the caller's program counter.
// To initialize the field, use "ErrorNodeNoCause{}.Initialize(3)". A callersToSkip
// value of 3 is very common; but, depending on your code nesting, you may need
// a different value.
func (ErrorNodeNoCause) Initialize(callersToSkip int) ErrorNodeNoCause {
pc := getPC(callersToSkip)
return ErrorNodeNoCause{pc: pc}
}
// NewError creates a simple string error (like Error.New). But, this
// error also captures the caller's Program Counter and the preceding error (if provided).
func NewError(cause error, msg string) error {
if cause != nil {
return &pcError{
ErrorNode: ErrorNode{}.Initialize(cause, 3),
msg: msg,
}
}
return &pcErrorNoCause{
ErrorNodeNoCause: ErrorNodeNoCause{}.Initialize(3),
msg: msg,
}
}
// pcError is a simple string error (like error.New) with an ErrorNode (PC & cause).
type pcError struct {
ErrorNode
msg string
}
// Error satisfies the error interface. It shows the error with Program Counter
// symbols and calls Error on the preceding error so you can see the full error chain.
func (e *pcError) Error() string { return e.ErrorNode.Error(e.msg) }
// pcErrorNoCause is a simple string error (like error.New) with an ErrorNode (PC).
type pcErrorNoCause struct {
ErrorNodeNoCause
msg string
}
// Error satisfies the error interface. It shows the error with Program Counter symbols.
func (e *pcErrorNoCause) Error() string { return e.ErrorNodeNoCause.Error(e.msg) }