This hides the state hanlding in the store package. As before, it can be disabled by passing `nil` instead of the path to the state file. Signed-off-by: Tom Gundersen <teg@jklm.no>
378 lines
8.5 KiB
Go
378 lines
8.5 KiB
Go
// Package store contains primitives for representing and changing the
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// osbuild-composer state.
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package store
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import (
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"encoding/json"
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"errors"
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"io/ioutil"
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"log"
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"os"
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"osbuild-composer/internal/blueprint"
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"osbuild-composer/internal/job"
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"osbuild-composer/internal/target"
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"path/filepath"
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"sort"
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"sync"
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"time"
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"github.com/google/uuid"
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)
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// A Store contains all the persistent state of osbuild-composer, and is serialized
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// on every change, and deserialized on start.
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type Store struct {
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Blueprints map[string]blueprint.Blueprint `json:"blueprints"`
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Workspace map[string]blueprint.Blueprint `json:"workspace"`
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Composes map[uuid.UUID]Compose `json:"composes"`
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mu sync.RWMutex // protects all fields
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pendingJobs chan job.Job
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stateChannel chan []byte
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}
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// A Compose represent the task of building one image. It contains all the information
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// necessary to generate the inputs for the job, as well as the job's state.
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type Compose struct {
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QueueStatus string `json:"queue_status"`
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Blueprint *blueprint.Blueprint `json:"blueprint"`
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OutputType string `json:"output-type"`
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Targets []*target.Target `json:"targets"`
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JobCreated time.Time `json:"job_created"`
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JobStarted time.Time `json:"job_started"`
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JobFinished time.Time `json:"job_finished"`
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}
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// An Image represents the image resulting from a compose.
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type Image struct {
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File *os.File
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Name string
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Mime string
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}
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func New(stateFile *string) *Store {
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var s Store
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if stateFile != nil {
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state, err := ioutil.ReadFile(*stateFile)
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if state != nil {
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err := json.Unmarshal(state, &s)
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if err != nil {
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log.Fatalf("invalid initial state: %v", err)
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}
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} else if !os.IsNotExist(err) {
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log.Fatalf("cannot read state: %v", err)
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}
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s.stateChannel = make(chan []byte, 128)
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go func() {
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for {
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err := writeFileAtomically(*stateFile, <-s.stateChannel, 0755)
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if err != nil {
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log.Fatalf("cannot write state: %v", err)
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}
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}
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}()
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}
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if s.Blueprints == nil {
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s.Blueprints = make(map[string]blueprint.Blueprint)
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}
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if s.Workspace == nil {
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s.Workspace = make(map[string]blueprint.Blueprint)
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}
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if s.Composes == nil {
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// TODO: push waiting/running composes to workers again
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s.Composes = make(map[uuid.UUID]Compose)
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}
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s.pendingJobs = make(chan job.Job, 200)
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return &s
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}
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func writeFileAtomically(filename string, data []byte, mode os.FileMode) error {
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dir, name := filepath.Dir(filename), filepath.Base(filename)
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tmpfile, err := ioutil.TempFile(dir, name+"-*.tmp")
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if err != nil {
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return err
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}
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_, err = tmpfile.Write(data)
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if err != nil {
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os.Remove(tmpfile.Name())
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return err
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}
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err = tmpfile.Chmod(mode)
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if err != nil {
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return err
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}
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err = tmpfile.Close()
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if err != nil {
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os.Remove(tmpfile.Name())
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return err
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}
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err = os.Rename(tmpfile.Name(), filename)
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if err != nil {
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os.Remove(tmpfile.Name())
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return err
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}
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return nil
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}
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func (s *Store) change(f func()) {
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s.mu.Lock()
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defer s.mu.Unlock()
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f()
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if s.stateChannel != nil {
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serialized, err := json.Marshal(s)
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if err != nil {
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// we ought to know all types that go into the store
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panic(err)
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}
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s.stateChannel <- serialized
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}
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}
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func (s *Store) ListBlueprints() []string {
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s.mu.RLock()
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defer s.mu.RUnlock()
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names := make([]string, 0, len(s.Blueprints))
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for name := range s.Blueprints {
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names = append(names, name)
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}
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sort.Strings(names)
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return names
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}
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type ComposeEntry struct {
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ID uuid.UUID `json:"id"`
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Blueprint string `json:"blueprint"`
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QueueStatus string `json:"queue_status"`
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JobCreated float64 `json:"job_created"`
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JobStarted float64 `json:"job_started,omitempty"`
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JobFinished float64 `json:"job_finished,omitempty"`
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}
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func (s *Store) ListQueue(uuids []uuid.UUID) []*ComposeEntry {
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s.mu.RLock()
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defer s.mu.RUnlock()
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newCompose := func(id uuid.UUID, compose Compose) *ComposeEntry {
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switch compose.QueueStatus {
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case "WAITING":
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return &ComposeEntry{
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ID: id,
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Blueprint: compose.Blueprint.Name,
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QueueStatus: compose.QueueStatus,
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JobCreated: float64(compose.JobCreated.UnixNano()) / 1000000000,
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}
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case "RUNNING":
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return &ComposeEntry{
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ID: id,
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Blueprint: compose.Blueprint.Name,
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QueueStatus: compose.QueueStatus,
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JobCreated: float64(compose.JobCreated.UnixNano()) / 1000000000,
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JobStarted: float64(compose.JobStarted.UnixNano()) / 1000000000,
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}
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case "FAILED", "FINISHED":
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return &ComposeEntry{
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ID: id,
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Blueprint: compose.Blueprint.Name,
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QueueStatus: compose.QueueStatus,
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JobCreated: float64(compose.JobCreated.UnixNano()) / 1000000000,
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JobStarted: float64(compose.JobStarted.UnixNano()) / 1000000000,
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JobFinished: float64(compose.JobFinished.UnixNano()) / 1000000000,
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}
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default:
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panic("invalid compose state")
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}
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}
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var composes []*ComposeEntry
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if uuids == nil {
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composes = make([]*ComposeEntry, 0, len(s.Composes))
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for id, compose := range s.Composes {
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composes = append(composes, newCompose(id, compose))
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}
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} else {
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composes = make([]*ComposeEntry, 0, len(uuids))
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for _, id := range uuids {
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if compose, exists := s.Composes[id]; exists {
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composes = append(composes, newCompose(id, compose))
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}
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}
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}
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return composes
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}
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func (s *Store) GetBlueprint(name string, bp *blueprint.Blueprint, changed *bool) bool {
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s.mu.RLock()
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defer s.mu.RUnlock()
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var inWorkspace bool
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*bp, inWorkspace = s.Workspace[name]
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if !inWorkspace {
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var ok bool
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*bp, ok = s.Blueprints[name]
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if !ok {
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return false
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}
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}
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// cockpit-composer cannot deal with missing "packages" or "modules"
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if bp.Packages == nil {
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bp.Packages = []blueprint.Package{}
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}
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if bp.Modules == nil {
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bp.Modules = []blueprint.Package{}
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}
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if bp.Groups == nil {
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bp.Groups = []blueprint.Package{}
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}
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if bp.Version == "" {
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bp.Version = "0.0.0"
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}
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if changed != nil {
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*changed = inWorkspace
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}
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return true
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}
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func (s *Store) GetBlueprintCommitted(name string, bp *blueprint.Blueprint) bool {
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s.mu.RLock()
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defer s.mu.RUnlock()
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var ok bool
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*bp, ok = s.Blueprints[name]
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if !ok {
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return false
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}
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// cockpit-composer cannot deal with missing "packages" or "modules"
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if bp.Packages == nil {
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bp.Packages = []blueprint.Package{}
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}
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if bp.Modules == nil {
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bp.Modules = []blueprint.Package{}
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}
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if bp.Groups == nil {
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bp.Groups = []blueprint.Package{}
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}
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if bp.Version == "" {
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bp.Version = "0.0.0"
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}
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return true
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}
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func (s *Store) PushBlueprint(bp blueprint.Blueprint) {
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s.change(func() {
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delete(s.Workspace, bp.Name)
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s.Blueprints[bp.Name] = bp
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})
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}
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func (s *Store) PushBlueprintToWorkspace(bp blueprint.Blueprint) {
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s.change(func() {
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s.Workspace[bp.Name] = bp
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})
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}
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func (s *Store) DeleteBlueprint(name string) {
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s.change(func() {
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delete(s.Workspace, name)
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delete(s.Blueprints, name)
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})
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}
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func (s *Store) DeleteBlueprintFromWorkspace(name string) {
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s.change(func() {
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delete(s.Workspace, name)
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})
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}
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func (s *Store) PushCompose(composeID uuid.UUID, bp *blueprint.Blueprint, composeType string) {
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targets := []*target.Target{
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target.NewLocalTarget(target.NewLocalTargetOptions("/var/lib/osbuild-composer/outputs/" + composeID.String())),
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}
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s.change(func() {
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s.Composes[composeID] = Compose{
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QueueStatus: "WAITING",
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Blueprint: bp,
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OutputType: composeType,
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Targets: targets,
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JobCreated: time.Now(),
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}
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})
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s.pendingJobs <- job.Job{
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ComposeID: composeID,
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Pipeline: bp.ToPipeline(composeType),
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Targets: targets,
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}
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}
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func (s *Store) PopCompose() job.Job {
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return <-s.pendingJobs
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}
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func (s *Store) UpdateCompose(composeID uuid.UUID, status string) {
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s.change(func() {
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compose, exists := s.Composes[composeID]
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if !exists {
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return
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}
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if compose.QueueStatus != status {
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switch status {
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case "RUNNING":
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compose.JobStarted = time.Now()
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case "FINISHED":
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fallthrough
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case "FAILED":
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compose.JobFinished = time.Now()
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}
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compose.QueueStatus = status
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s.Composes[composeID] = compose
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}
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})
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}
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func (s *Store) GetImage(composeID uuid.UUID) (*Image, error) {
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s.mu.RLock()
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defer s.mu.RUnlock()
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if compose, exists := s.Composes[composeID]; exists {
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if compose.QueueStatus != "FINISHED" {
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return nil, errors.New("compose not ready")
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}
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name, mime := blueprint.FilenameFromType(compose.OutputType)
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for _, t := range compose.Targets {
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switch options := t.Options.(type) {
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case *target.LocalTargetOptions:
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file, err := os.Open(options.Location + "/" + name)
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if err == nil {
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return &Image{
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File: file,
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Name: name,
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Mime: mime,
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}, nil
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}
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}
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}
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}
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return nil, errors.New("image not found")
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}
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