The enum is redundant information that can be deduced from the job's times: queuedAt, startedAt, and finishedAt. Not having it reduces the potential for inconsistent state.
199 lines
4.1 KiB
Go
199 lines
4.1 KiB
Go
// Package testjobqueue implements jobqueue interface. It is meant for testing,
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// and as such doesn't implement two invariants of jobqueue: it is not safe for
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// concurrent access and `Dequeue()` doesn't wait for new jobs to appear.
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package testjobqueue
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import (
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"context"
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"encoding/json"
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"errors"
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"fmt"
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"sort"
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"time"
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"github.com/google/uuid"
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"github.com/osbuild/osbuild-composer/internal/jobqueue"
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)
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type testJobQueue struct {
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jobs map[uuid.UUID]*job
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pending map[string][]uuid.UUID
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// Maps job ids to the jobs that depend on it
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dependants map[uuid.UUID][]uuid.UUID
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}
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type job struct {
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Id uuid.UUID
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Type string
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Args json.RawMessage
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Dependencies []uuid.UUID
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Result json.RawMessage
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QueuedAt time.Time
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StartedAt time.Time
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FinishedAt time.Time
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}
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func New() *testJobQueue {
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return &testJobQueue{
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jobs: make(map[uuid.UUID]*job),
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pending: make(map[string][]uuid.UUID),
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}
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}
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func (q *testJobQueue) Enqueue(jobType string, args interface{}, dependencies []uuid.UUID) (uuid.UUID, error) {
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var j = job{
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Id: uuid.New(),
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Type: jobType,
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Dependencies: uniqueUUIDList(dependencies),
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QueuedAt: time.Now(),
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}
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var err error
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j.Args, err = json.Marshal(args)
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if err != nil {
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return uuid.Nil, err
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}
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q.jobs[j.Id] = &j
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// Verify dependencies and check how many of them are already finished.
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finished, err := q.countFinishedJobs(j.Dependencies)
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if err != nil {
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return uuid.Nil, err
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}
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// If all dependencies have finished, or there are none, queue the job.
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// Otherwise, update dependants so that this check is done again when
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// FinishJob() is called for a dependency.
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if finished == len(j.Dependencies) {
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q.pending[j.Type] = append(q.pending[j.Type], j.Id)
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} else {
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for _, id := range j.Dependencies {
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q.dependants[id] = append(q.dependants[id], j.Id)
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}
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}
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return j.Id, nil
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}
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func (q *testJobQueue) Dequeue(ctx context.Context, jobTypes []string, args interface{}) (uuid.UUID, error) {
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for _, t := range jobTypes {
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if len(q.pending[t]) == 0 {
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continue
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}
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id := q.pending[t][0]
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q.pending[t] = q.pending[t][1:]
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j := q.jobs[id]
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err := json.Unmarshal(j.Args, args)
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if err != nil {
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return uuid.Nil, err
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}
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j.StartedAt = time.Now()
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return j.Id, nil
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}
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return uuid.Nil, errors.New("no job available")
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}
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func (q *testJobQueue) FinishJob(id uuid.UUID, result interface{}) error {
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j, exists := q.jobs[id]
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if !exists {
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return jobqueue.ErrNotExist
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}
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if j.StartedAt.IsZero() || !j.FinishedAt.IsZero() {
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return jobqueue.ErrNotRunning
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}
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var err error
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j.Result, err = json.Marshal(result)
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if err != nil {
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return fmt.Errorf("error marshaling result: %v", err)
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}
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j.FinishedAt = time.Now()
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for _, depid := range q.dependants[id] {
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dep := q.jobs[depid]
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n, err := q.countFinishedJobs(dep.Dependencies)
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if err != nil {
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return err
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}
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if n == len(dep.Dependencies) {
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q.pending[dep.Type] = append(q.pending[dep.Type], dep.Id)
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}
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}
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delete(q.dependants, id)
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return nil
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}
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func (q *testJobQueue) JobStatus(id uuid.UUID, result interface{}) (queued, started, finished time.Time, err error) {
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var j *job
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j, exists := q.jobs[id]
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if !exists {
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err = jobqueue.ErrNotExist
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return
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}
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if !j.FinishedAt.IsZero() {
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err = json.Unmarshal(j.Result, result)
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if err != nil {
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return
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}
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}
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queued = j.QueuedAt
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started = j.StartedAt
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finished = j.FinishedAt
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return
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}
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// Returns the number of finished jobs in `ids`.
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func (q *testJobQueue) countFinishedJobs(ids []uuid.UUID) (int, error) {
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n := 0
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for _, id := range ids {
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j, exists := q.jobs[id]
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if !exists {
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return 0, jobqueue.ErrNotExist
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}
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if j.Result != nil {
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n += 1
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}
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}
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return n, nil
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}
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// Sorts and removes duplicates from `ids`.
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// Copied from fsjobqueue, which also contains a test.
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func uniqueUUIDList(ids []uuid.UUID) []uuid.UUID {
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s := map[uuid.UUID]bool{}
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for _, id := range ids {
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s[id] = true
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}
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l := []uuid.UUID{}
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for id := range s {
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l = append(l, id)
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}
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sort.Slice(l, func(i, j int) bool {
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for b := 0; b < 16; b++ {
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if l[i][b] < l[j][b] {
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return true
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}
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}
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return false
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})
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return l
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}
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