When a stage is successful in a manifest v2, the success field is omitted from the result. In other words, the default value of the success field is true which is against the default value of boolean in Go. This commit implements a workaround. Signed-off-by: Ondřej Budai <ondrej@budai.cz>
48 lines
1.3 KiB
Go
48 lines
1.3 KiB
Go
package osbuild2
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import (
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"encoding/json"
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)
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type PipelineResult []StageResult
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type StageResult struct {
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ID string `json:"id"`
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Type string `json:"type"`
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Output string `json:"output"`
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Success bool `json:"success,omitempty"`
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Error string `json:"string,omitempty"`
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}
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// UnmarshalJSON decodes json-encoded StageResult.
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//
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// This method is here only as a workaround for the default value of the
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// success field, see the comment inside the method.
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func (sr *StageResult) UnmarshalJSON(data []byte) error {
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// Create a StageResult-like object with the Success value set to true
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// before json.Unmarshal is called. If the success field isn't in the
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// input JSON, the json decoder will not touch it and thus it will still
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// be true.
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//
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// The type alias is needed to prevent recursive calls of this method.
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type stageResultAlias StageResult
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stageResultDefault := stageResultAlias{
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Success: true,
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}
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err := json.Unmarshal(data, &stageResultDefault)
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if err != nil {
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return err
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}
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*sr = StageResult(stageResultDefault)
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return nil
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}
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type Result struct {
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Type string `json:"type"`
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Success bool `json:"success"`
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Error json.RawMessage `json:"error"`
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Log map[string]PipelineResult `json:"log"`
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}
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