Rather than Manifest() returning an osbuild.Manifest object, introduce a new distro.Manifest object which represents it as an opaque, JSON serializable object. This new type has the following properties: 1) its serialization is compatible with the input to osbuild, 2) any valid osbuild input can be deserialized into it, and 3) marshalling and unmarshaling to and from JSON is lossless. This means that even as we change the subset of valid osbulid manifests that we support, we can still load any previous state from disk, and it will continue to work just as before, even though we can no longer deserialize it into our internal notion of osbuild.Manifest. This fixes the underlying problem of which #685 was a symptom. Signed-off-by: Tom Gundersen <teg@jklm.no>
90 lines
2.2 KiB
Go
90 lines
2.2 KiB
Go
package store
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import (
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"time"
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"github.com/google/uuid"
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"github.com/osbuild/osbuild-composer/internal/blueprint"
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"github.com/osbuild/osbuild-composer/internal/common"
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"github.com/osbuild/osbuild-composer/internal/distro"
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"github.com/osbuild/osbuild-composer/internal/target"
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)
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type StateTransitionError struct {
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message string
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}
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func (ste *StateTransitionError) Error() string {
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return ste.message
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}
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// ImageBuild represents a single image build inside a compose
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type ImageBuild struct {
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ID int
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ImageType distro.ImageType
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Manifest distro.Manifest
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Targets []*target.Target
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JobCreated time.Time
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JobStarted time.Time
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JobFinished time.Time
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Size uint64
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JobID uuid.UUID
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// Kept for backwards compatibility. Image builds which were done
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// before the move to the job queue use this to store whether they
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// finished successfully.
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QueueStatus common.ImageBuildState
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}
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// DeepCopy creates a copy of the ImageBuild structure
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func (ib *ImageBuild) DeepCopy() ImageBuild {
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var newTargets []*target.Target
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for _, t := range ib.Targets {
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newTarget := *t
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newTargets = append(newTargets, &newTarget)
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}
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// Create new image build struct
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return ImageBuild{
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ID: ib.ID,
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QueueStatus: ib.QueueStatus,
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ImageType: ib.ImageType,
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Manifest: ib.Manifest,
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Targets: newTargets,
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JobCreated: ib.JobCreated,
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JobStarted: ib.JobStarted,
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JobFinished: ib.JobFinished,
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Size: ib.Size,
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JobID: ib.JobID,
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}
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}
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func (ib *ImageBuild) GetLocalTargetOptions() *target.LocalTargetOptions {
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for _, t := range ib.Targets {
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switch options := t.Options.(type) {
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case *target.LocalTargetOptions:
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return options
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}
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}
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return nil
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}
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// A Compose represent the task of building a set of images from a single blueprint.
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// It contains all the information necessary to generate the inputs for the job, as
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// well as the job's state.
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type Compose struct {
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Blueprint *blueprint.Blueprint
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ImageBuild ImageBuild
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}
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// DeepCopy creates a copy of the Compose structure
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func (c *Compose) DeepCopy() Compose {
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var newBpPtr *blueprint.Blueprint = nil
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if c.Blueprint != nil {
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bpCopy := *c.Blueprint
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newBpPtr = &bpCopy
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}
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return Compose{
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Blueprint: newBpPtr,
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ImageBuild: c.ImageBuild.DeepCopy(),
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}
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}
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