The partition table is modified `CreatePartitionTable`, which is not a problem for the table itself since it is currently passed by value. However, all shallow copies share the same file system pointers and `CreatePartitionTable` will modify those as well. As there is a data race where two concurrent thread modify the content of the Fileystem object at the same time before writing the uuids out to the manifest via the stage options and thus the resulting manifest would be broken. Therefore we use the new `Clone` methods to make a dee@ copy of the `PartitionTable` object in the `CreatePartitionTable` method; This will allow us to pass the `basePartitionTable` object by val and also return the resulting `PartitionTable` as a pointer. |
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| .. | ||
| customizations.go | ||
| disk.go | ||
| disk_test.go | ||