Initial check-in
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94
FileManager/UNTESTED/FilePathCache.cs
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94
FileManager/UNTESTED/FilePathCache.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Newtonsoft.Json;
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namespace FileManager
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{
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public static class FilePathCache
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{
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internal class CacheEntry
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{
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public string Id { get; set; }
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public FileType FileType { get; set; }
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public string Path { get; set; }
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}
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static List<CacheEntry> inMemoryCache = new List<CacheEntry>();
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public static string JsonFile => Path.Combine(Configuration.Instance.LibationFiles, "FilePaths.json");
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static FilePathCache()
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{
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// load json into memory. if file doesn't exist, nothing to do. save() will create if needed
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if (FileUtility.FileExists(JsonFile))
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inMemoryCache = JsonConvert.DeserializeObject<List<CacheEntry>>(File.ReadAllText(JsonFile));
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}
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public static bool Exists(string id, FileType type) => GetPath(id, type) != null;
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public static string GetPath(string id, FileType type)
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{
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var entry = inMemoryCache.SingleOrDefault(i => i.Id == id && i.FileType == type);
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if (entry == null)
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return null;
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if (!FileUtility.FileExists(entry.Path))
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{
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remove(entry);
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return null;
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}
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return entry.Path;
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}
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private static object locker { get; } = new object();
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private static void remove(CacheEntry entry)
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{
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lock (locker)
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{
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inMemoryCache.Remove(entry);
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save();
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}
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}
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public static void Upsert(string id, FileType type, string path)
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{
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if (!FileUtility.FileExists(path))
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throw new FileNotFoundException("Cannot add path to cache. File not found");
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lock (locker)
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{
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var entry = inMemoryCache.SingleOrDefault(i => i.Id == id && i.FileType == type);
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if (entry != null)
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entry.Path = path;
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else
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{
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entry = new CacheEntry { Id = id, FileType = type, Path = path };
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inMemoryCache.Add(entry);
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}
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save();
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}
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}
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// ONLY call this within lock()
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private static void save()
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{
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// create json if not exists
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void resave() => File.WriteAllText(JsonFile, JsonConvert.SerializeObject(inMemoryCache, Formatting.Indented));
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try { resave(); }
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catch (IOException)
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{
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try { resave(); }
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catch (IOException)
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{
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Console.WriteLine("...that's not good");
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throw;
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}
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}
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}
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}
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}
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