332 lines
9.7 KiB
Swift
332 lines
9.7 KiB
Swift
/// VulkanRenderer - Vulkan rendering backend implementation
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/// This is a PLATFORM-SPECIFIC module (Vulkan API)
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import Foundation
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import RendererAPI
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// Note: In a real implementation, this would import Vulkan C bindings
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// import CVulkan or similar Swift Vulkan wrapper
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/// Vulkan-based renderer implementation
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public final class VulkanRenderer: Renderer, @unchecked Sendable {
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private var config: RendererConfig?
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private var isInitialized: Bool = false
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// Vulkan handles (placeholders - would be actual Vulkan types)
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private var instance: UnsafeMutableRawPointer?
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private var device: UnsafeMutableRawPointer?
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private var physicalDevice: UnsafeMutableRawPointer?
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private var surface: UnsafeMutableRawPointer?
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private var swapchain: UnsafeMutableRawPointer?
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private var commandPool: UnsafeMutableRawPointer?
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private var graphicsQueue: UnsafeMutableRawPointer?
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private var presentQueue: UnsafeMutableRawPointer?
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// Resource storage
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private var meshes: [MeshHandle: VulkanMesh] = [:]
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private var textures: [TextureHandle: VulkanTexture] = [:]
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private var materials: [MaterialHandle: VulkanMaterial] = [:]
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private var currentFrameIndex: UInt32 = 0
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private let maxFramesInFlight: UInt32 = 2
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public init() {
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print(" 🌋 VulkanRenderer created")
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}
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// MARK: - Renderer Protocol Implementation
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public func initialize(config: RendererConfig) async throws {
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print(" → Initializing Vulkan renderer...")
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self.config = config
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// 1. Create Vulkan Instance
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try createInstance()
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// 2. Create Surface (from window handle)
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try createSurface(windowHandle: config.windowHandle)
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// 3. Pick Physical Device (GPU)
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try pickPhysicalDevice()
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// 4. Create Logical Device
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try createLogicalDevice()
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// 5. Create Swapchain
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try createSwapchain(width: config.width, height: config.height, vsync: config.vsyncEnabled)
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// 6. Create Command Pools and Buffers
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try createCommandResources()
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// 7. Create Render Pass
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try createRenderPass()
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// 8. Create Framebuffers
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try createFramebuffers()
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// 9. Create Graphics Pipeline
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try createGraphicsPipeline()
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// 10. Create Descriptor Sets for materials
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try createDescriptorResources()
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isInitialized = true
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print(" ✓ Vulkan renderer initialized")
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}
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public func beginFrame() throws {
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guard isInitialized else { throw RendererError.notInitialized }
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// Wait for previous frame to finish
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// Acquire next swapchain image
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// Begin command buffer recording
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}
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public func draw(scene: Scene) throws {
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guard isInitialized else { throw RendererError.notInitialized }
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// Begin render pass
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// Set viewport and scissor
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// Bind pipeline
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// Draw each entity
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for entity in scene.entities {
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// Set up push constants / uniform buffers
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// Bind vertex and index buffers
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// Draw indexed
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drawEntity(entity, camera: scene.camera)
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}
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// End render pass
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}
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public func endFrame() throws {
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guard isInitialized else { throw RendererError.notInitialized }
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// End command buffer
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// Submit to graphics queue
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// Present to swapchain
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currentFrameIndex = (currentFrameIndex + 1) % maxFramesInFlight
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}
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public func shutdown() async {
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print(" → Shutting down Vulkan renderer...")
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// Wait for device idle
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// Destroy all resources in reverse order
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destroyDescriptorResources()
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destroyGraphicsPipeline()
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destroyFramebuffers()
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destroyRenderPass()
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destroyCommandResources()
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destroySwapchain()
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destroyLogicalDevice()
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destroySurface()
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destroyInstance()
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isInitialized = false
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print(" ✓ Vulkan renderer shutdown complete")
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}
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public func loadMesh(vertices: [Vertex], indices: [UInt32]) async throws -> MeshHandle {
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let handle = MeshHandle()
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// Create Vulkan vertex buffer
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// Create Vulkan index buffer
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// Upload data to GPU
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let vulkanMesh = VulkanMesh(
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vertexBuffer: nil,
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indexBuffer: nil,
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vertexCount: UInt32(vertices.count),
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indexCount: UInt32(indices.count)
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)
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meshes[handle] = vulkanMesh
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return handle
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}
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public func loadTexture(data: Data, width: Int, height: Int, format: TextureFormat) async throws -> TextureHandle {
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let handle = TextureHandle()
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// Create Vulkan image
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// Create Vulkan image view
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// Create Vulkan sampler
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// Upload texture data
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let vulkanTexture = VulkanTexture(
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image: nil,
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imageView: nil,
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sampler: nil,
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width: width,
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height: height
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)
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textures[handle] = vulkanTexture
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return handle
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}
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public func createMaterial(albedoTexture: TextureHandle?, normalTexture: TextureHandle?) async throws -> MaterialHandle {
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let handle = MaterialHandle()
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// Create descriptor set for this material
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// Bind textures to descriptor set
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let vulkanMaterial = VulkanMaterial(
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descriptorSet: nil,
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albedoTexture: albedoTexture,
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normalTexture: normalTexture
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)
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materials[handle] = vulkanMaterial
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return handle
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}
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public var info: RendererInfo {
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return RendererInfo(
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apiName: "Vulkan",
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apiVersion: "1.3",
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deviceName: "Vulkan Device (placeholder)",
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maxTextureSize: 16384
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)
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}
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// MARK: - Vulkan-Specific Implementation
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private func createInstance() throws {
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print(" • Creating Vulkan instance...")
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// vkCreateInstance(...) with validation layers in debug
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}
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private func createSurface(windowHandle: UnsafeMutableRawPointer?) throws {
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print(" • Creating Vulkan surface...")
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// Platform-specific surface creation:
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// - Linux: vkCreateXlibSurfaceKHR or vkCreateWaylandSurfaceKHR
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// - Windows: vkCreateWin32SurfaceKHR
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}
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private func pickPhysicalDevice() throws {
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print(" • Selecting physical device...")
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// vkEnumeratePhysicalDevices
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// Score devices and pick best one (dedicated GPU preferred)
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}
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private func createLogicalDevice() throws {
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print(" • Creating logical device...")
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// vkCreateDevice with required extensions and features
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}
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private func createSwapchain(width: Int, height: Int, vsync: Bool) throws {
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print(" • Creating swapchain (\(width)x\(height))...")
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// vkCreateSwapchainKHR with appropriate format and present mode
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}
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private func createCommandResources() throws {
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print(" • Creating command resources...")
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// vkCreateCommandPool
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// vkAllocateCommandBuffers
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}
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private func createRenderPass() throws {
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print(" • Creating render pass...")
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// vkCreateRenderPass with color and depth attachments
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}
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private func createFramebuffers() throws {
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print(" • Creating framebuffers...")
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// vkCreateFramebuffer for each swapchain image
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}
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private func createGraphicsPipeline() throws {
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print(" • Creating graphics pipeline...")
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// Load shaders (SPIR-V)
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// vkCreateGraphicsPipelines with all state
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}
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private func createDescriptorResources() throws {
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print(" • Creating descriptor resources...")
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// vkCreateDescriptorSetLayout
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// vkCreateDescriptorPool
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}
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private func drawEntity(_ entity: Entity, camera: Camera) {
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// Bind mesh
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// Bind material
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// Set push constants (MVP matrix)
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// vkCmdDrawIndexed
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}
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// MARK: - Cleanup
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private func destroyDescriptorResources() {
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// vkDestroyDescriptorPool
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// vkDestroyDescriptorSetLayout
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}
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private func destroyGraphicsPipeline() {
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// vkDestroyPipeline
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// vkDestroyPipelineLayout
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}
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private func destroyFramebuffers() {
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// vkDestroyFramebuffer for each
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}
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private func destroyRenderPass() {
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// vkDestroyRenderPass
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}
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private func destroyCommandResources() {
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// vkFreeCommandBuffers
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// vkDestroyCommandPool
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}
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private func destroySwapchain() {
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// vkDestroySwapchainKHR
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}
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private func destroyLogicalDevice() {
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// vkDestroyDevice
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}
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private func destroySurface() {
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// vkDestroySurfaceKHR
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}
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private func destroyInstance() {
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// vkDestroyInstance
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}
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}
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// MARK: - Vulkan Resource Types
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private struct VulkanMesh {
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var vertexBuffer: UnsafeMutableRawPointer?
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var indexBuffer: UnsafeMutableRawPointer?
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var vertexCount: UInt32
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var indexCount: UInt32
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}
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private struct VulkanTexture {
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var image: UnsafeMutableRawPointer?
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var imageView: UnsafeMutableRawPointer?
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var sampler: UnsafeMutableRawPointer?
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var width: Int
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var height: Int
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}
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private struct VulkanMaterial {
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var descriptorSet: UnsafeMutableRawPointer?
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var albedoTexture: TextureHandle?
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var normalTexture: TextureHandle?
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}
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// MARK: - Errors
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private enum RendererError: Error {
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case notInitialized
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case vulkanError(String)
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}
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