Override CODEQL_EXTRACTOR_GO_BUILD_TRACING with on when it's true

This commit is contained in:
Henry Mercer 2022-08-24 11:34:00 +01:00
parent 3069613ebd
commit e195431677
33 changed files with 162 additions and 95 deletions

6
lib/codeql.js generated
View file

@ -486,9 +486,9 @@ async function getCodeQLForCmd(cmd, checkVersion) {
...getExtraOptionsFromEnv(["database", "init"]),
]);
},
async databaseInitCluster(config, sourceRoot, processName, processLevel, featureFlags) {
async databaseInitCluster(config, sourceRoot, processName, processLevel, featureFlags, logger) {
const extraArgs = config.languages.map((language) => `--language=${language}`);
if (config.languages.filter(languages_1.isTracedLanguage).length > 0) {
if (config.languages.filter((l) => (0, languages_1.isTracedLanguage)(l, logger)).length > 0) {
extraArgs.push("--begin-tracing");
extraArgs.push(...(await (0, trap_caching_1.getTrapCachingExtractorConfigArgs)(config)));
if (processName !== undefined) {
@ -506,7 +506,7 @@ async function getCodeQLForCmd(cmd, checkVersion) {
// so don't use Lua tracing when tracing Go on Windows.
// Once we've released a fix, we should add a version gate based on the fixed version.
!(config.languages.includes(languages_1.Language.go) &&
(0, languages_1.isTracedLanguage)(languages_1.Language.go) &&
(0, languages_1.isTracedLanguage)(languages_1.Language.go, logger) &&
process.platform === "win32")) {
extraArgs.push("--internal-use-lua-tracing");
}