# Server Management Web UIs Reference These are existing web-based Minecraft server management tools that can provide inspiration for Stronghold's UI/UX and feature set. ## Crafty (CraftyControl) **Website**: https://craftycontrol.com ### Overview Web-based Minecraft server management tool. Stronghold takes inspiration from Crafty's approach to server management. ### Notable Features (based on common patterns) - Web-based interface for managing servers - Docker-based server hosting - Server creation and configuration UI - Console access - File browser/editor - Backup management - Plugin/mod management - User management (multi-user support) - Server templates/presets ### Design Philosophy - User-friendly interface - Simplified server management - Docker containerization - Self-hosted solution ### Lessons for Stronghold - Keep the UI clean and intuitive (KISS principle) - Make common tasks easy to accomplish - Provide good defaults with customization options - Focus on Docker-based deployment --- ## Pterodactyl Panel **GitHub**: https://github.com/pterodactyl/panel ### Overview Open-source game server management panel. Supports multiple game types including Minecraft. Uses a client-server architecture with Wings (daemon) and Panel (web UI). ### Architecture - **Panel**: Web UI (Laravel/PHP) - **Wings**: Daemon running on game servers (Go) - **API**: RESTful API between Panel and Wings - **Database**: MySQL/PostgreSQL ### Key Features - Multi-server management - User management and permissions - Resource allocation (CPU, memory, disk) - File manager with code editor - Console access - Backup system - Server templates - Plugin/mod installation - Resource monitoring - SFTP access - Multi-node support (Wings daemons on multiple hosts) ### Technology Stack - Backend: Laravel (PHP) - Daemon: Go - Frontend: React/Vue components - Database: MySQL/PostgreSQL ### Lessons for Stronghold - **Pros**: - Comprehensive feature set - Multi-user with permissions - Good separation of concerns (Panel/Daemon) - Resource management - **Cons/Considerations**: - Complex architecture (may violate KISS) - Requires database - More overhead than needed for single-host Docker setup - Can be over-engineered for simple use cases **Takeaway**: Consider simplified version - Pterodactyl is powerful but complex. Stronghold can be simpler since it's focused on Docker containers rather than multi-node deployments. --- ## Fork (ForkGG) **GitHub**: https://github.com/ForkGG/Fork ### Overview Windows-based Minecraft server manager (not web-based). Built with .NET. ### Key Features - Simple, intuitive UI - Server creation wizard - Console management - File browser - Plugin/mod installation - Server templates - Backup management - Resource monitoring ### Design Philosophy - Windows-focused - User-friendly - Simplified workflows ### Lessons for Stronghold - Good UX patterns for server management - Simple workflows for common tasks - Focus on ease of use - Wizard-based server creation (good for beginners) **Note**: Being Windows-focused limits direct applicability, but UX patterns are valuable. --- ## MCSManager **GitHub**: https://github.com/MCSManager/MCSManager ### Overview Open-source Minecraft server management panel. Built with Node.js. ### Architecture - **Web UI**: React-based frontend - **Backend**: Node.js/Express API - **Agent**: Daemon running on servers (also Node.js) - **Database**: MongoDB (or can use file-based) ### Key Features - Web-based interface - Multi-server management - Console access - File manager - Task scheduling - Backup system - User management - Server templates - Remote server management (via agents) - REST API ### Technology Stack - Backend: Node.js/Express - Frontend: React - Database: MongoDB (optional, can use files) - Agents: Node.js daemons ### Lessons for Stronghold - **Pros**: - Node.js stack (good for web-based tools) - Can work without database (file-based) - REST API architecture - Good separation (UI/API/Agent) - **Considerations**: - Agent-based architecture (may not be needed for Docker-only) - Can be complex - MongoDB dependency (unless using file mode) **Takeaway**: Node.js stack could work well for Stronghold. The agent model might be overkill if we're just managing Docker containers directly. --- ## setupmc.com **Website**: https://setupmc.com/java-server/ ### Overview Web UI for generating docker-compose.yml files for itzg docker-minecraft-server. Not open source but provides a good example of a configuration generator. ### Key Features - Interactive web form for server configuration - Generates docker-compose.yml files - Handles various server types - Configuration presets - Downloadable configuration files ### Lessons for Stronghold - **Inspiration**: This is essentially a subset of what Stronghold should do - Shows how to make Docker configuration user-friendly - Good example of configuration UI patterns - Proves the value of simplifying Docker setup **Takeaway**: Stronghold should go beyond just generating configs - should also manage the actual containers, but this is a good reference for the configuration UI. --- ## Comparison Summary | Feature | Crafty | Pterodactyl | Fork | MCSManager | setupmc.com | |---------|--------|-------------|------|------------|-------------| | Web UI | ✅ | ✅ | ❌ | ✅ | ✅ | | Docker-based | ✅ | ❌ (Wings) | ❌ | ❌ (Agents) | ✅ | | Multi-user | ✅ | ✅ | ❌ | ✅ | ❌ | | Complexity | Medium | High | Low | Medium | Low | | Database | Yes | Yes | No | Optional | No | | Architecture | Simple | Panel/Daemon | Desktop | UI/API/Agent | Static site | ### Recommendations for Stronghold 1. **KISS Principle**: Keep architecture simple - Docker API directly, no agents/daemons needed 2. **Database**: Start without database (file-based config), add later if needed 3. **Stack**: Node.js/Express + React could be good (like MCSManager but simpler) 4. **Features**: Focus on essential features first: - Server CRUD operations - Configuration UI - Console access - File browser - Basic backups 5. **Multi-user**: Can add later, not essential for MVP 6. **UI Patterns**: Study Crafty and Fork for UX inspiration 7. **Configuration**: Use setupmc.com as reference for config UI patterns