22 lines
1 KiB
Markdown
22 lines
1 KiB
Markdown
# 1.1.3 (December 3, 2020)
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* Fix: Failed resource creation could cause concurrent Acquire to hang. (Evgeny Vanslov)
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# 1.1.2 (September 26, 2020)
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* Fix: Resource.Destroy no longer removes itself from the pool before its destructor has completed.
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* Fix: Prevent crash when pool is closed while resource is being created.
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# 1.1.1 (April 2, 2020)
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* Pool.Close can be safely called multiple times
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* AcquireAllIDle immediately returns nil if pool is closed
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* CreateResource checks if pool is closed before taking any action
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* Fix potential race condition when CreateResource and Close are called concurrently. CreateResource now checks if pool is closed before adding newly created resource to pool.
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# 1.1.0 (February 5, 2020)
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* Use runtime.nanotime for faster tracking of acquire time and last usage time.
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* Track resource idle time to enable client health check logic. (Patrick Ellul)
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* Add CreateResource to construct a new resource without acquiring it. (Patrick Ellul)
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* Fix deadlock race when acquire is cancelled. (Michael Tharp)
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